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Caleb Lewis
Caleb Lewis

DRIVER : San Francisco

Moments later, Tanner awakens in his car with Jones, with things seemingly normal; Tanner however finds himself hearing voices in his head regarding an accident. When the pair track down the prison van, Tanner finds himself suddenly disappearing from his car and reappearing in the driver's seat of an ambulance carrying a critically injured patient. To his shock, he learns he is actually inhabiting the body of the ambulance's driver, and is confused by the event. Tanner soon discovers he has an ability that lets him "Shift" into another person's body, taking on their appearance but retaining his own memories and skills. Deciding to use this ability to his advantage, Tanner begins helping people across the city while continuing to investigate Jericho.

DRIVER : San Francisco

Ubisoft registered the domain as well as and in April 2010, suggesting that San Francisco was the setting of the new game in the series.[17][18][19][20][21][22][23][24][25] Ubisoft officially announced the game, titled Driver: San Francisco on their E3 2010 conference.[26][27] Driver: San Francisco was released in September 2011 for Playstation 3, Xbox 360, Wii and PC and for Mac OS X in March 2012.

The game has one of the largest driving environments. The game's San Francisco recreation has about 208 miles (335 km) of roads. Various landmarks are recreated in the game including half of the Bay Bridge and parts of Marin County and Oakland. In the Wii version, however, access to the Golden Gate and Bay Bridges are blocked, thus preventing the driver from driving through parts of Marin County and Oakland. However, it is a more fictionalized interpretation of these areas.

On April 23, 2010, Ubisoft registered the domain as well as and, suggesting that San Francisco was the setting of the new game in the series. On May 27, 2010, Ubisoft confirmed that the next installment in the Driver series would appear on E3 2010, along with other games. On 7 June 2010, Ubisoft released a teaser website containing a live action trailer, resembling the first mission of the original Driver game, along with a countdown for Ubisoft's E3 2010 conference.

Ubisoft also created the game's Facebook page, which upon clicking in the "Like" button, opens a slightly different version of the trailer, showing a Californian driver license of John Tanner. A billboard at the LA Convention Center for E3 revealed the title of the new game to be Driver: San Francisco. Ubisoft officially announced the game on their E3 2010 conference. On November 12, 2010 the game has been delayed and is set to be released in FY 2012, which is between March 31, 2011 and the same date in 2012.

Entirely new to the series is the ability to Shift. Since Tanner is in a dream, he discovers he is able to dive into the body of any other driver in the city. During chases or when losing the tail in a pursuit, this allows him to quickly jump into the body of another car's driver and continue from there, often to the horror of the passengers. There are many conversations during the racing, and the characters are shown through portraits near the top of the screen. Shifting adds a new dimension to car chases as one crash does not mean the end of a pursuit. The technique can also be used to crash cars in front of the opponent to create additional obstacles, put trucks in the way, and travel to the other side of the city in a few seconds. His nemesis Jericho is however also able to Shift, and he can even take over Tanner's body when he has moved out of it.

In the opening moments of Driver: San Francisco, your character, John Tanner, is put into a coma during a prison break by his longtime nemesis, Charles Jericho. But instead of just giving you eight hours of staring at a hospital bed, the game takes you inside Tanner's head, where everything seems to be proceeding as if nothing ever happened... except for the part where he can leave his body and hover high above San Francisco. Once you're having an out-of-body experience, you can warp back down into any vehicle in the city. Your possession of people works Quantum Leap style, so you'll look like Tanner, but when he looks in the mirror, he sees the body of the person he's possessing. Same goes for any passengers. With this ability at your fingertips, a lot of the typical driving game missions become a lot easier. Need to take down an opposing racer? Or stop a fleeing criminal? Warp into the driver's seat of a big rig and take them out with a head-on collision. Need to get across the city in a hurry? As you progress through the story, you can go higher and higher, making it a snap to cover great distances. It's pretty cool.

*To be a qualified driver, you must have no prior convictions of a crime that would, in the judgment of the SFMTA, present a risk to public safety if the permit is granted, including but not limited to convictions involving sexual assault, the use of a vehicle in the commission of a felony, fraud, violence against a person, reckless disregard for public safety, two or more recent convictions of drug-related offenses, or two or more recent convictions of driving under the influence, whether or not such convictions occurred while driving a Motor Vehicle for Hire. The SFMTA may, in its discretion, issue a permit notwithstanding prior convictions if, following review of an individual case, it determines that the applicant or Permit Holder does not pose a current risk to public safety

*DISCLAIMER: Stated earnings of $27.37/hour are based on median earnings of drivers in San Francisco from 2023-03-06 to 2023-03-27. Actual earnings vary, depending on factors like number of trips completed, time of day, and location. Earnings include trip fares, certain promotions (which are subject to change and may vary), and tips (which are provided at the discretion of the rider). Median earnings in your specific location may be lower than the city figure. Since median is the middle, you may make more or less than the median amount. For the avoidance of doubt, drivers are paid on the number of completed trips, but not hourly.

Different driving jobs offer different opportunities. Some driving jobs have strict hours and rigid schedules. With Uber in San Francisco, you can set your own schedule. It all depends on whether you want a traditional full-time or part-time driver job, or you want the flexibility to work whenever you choose.

The hook of the entire game is that the main character is in a coma, which allows him to astrally project himself (they call it "shift") into any other driver's body in the open world of San Francisco. It sounds laughable, but adding this borderline supernatural element to a racing game has made Driver: San Francisco one of my favorite games of the generation. The story is fresh and different, using its ridiculous premise to take players to the craziest and most interesting possible conclusion. Jumping out of your vehicle to a bird's eye view and choosing any other car on the map leads to some fun possibilities in single-player, but what locked this game in as one of my favorites is the multiplayer. More specifically, the highlight of the game is the split-screen Tag Mode.

First, the crappy news. As was already painfully obvious from the delayed PC release date and the contradictory official claims as to its copy protection, the PC port - and port it most definitely is - appears to be the black sheep of the Driver 5 family. Graphical options are bare-bones basic, so you'll need to fiddle with your card's driver settings to eke the plain-looking best out of the game, while the industry-standard 16:10 widescreen monitor aspect ratio is not supported. On my 1920x1200 screen, I had a choice of black bars top and bottom or the game's 1900x1080 image stretched blurrily into the black space. I speak from the relatively ignorant position of armchair developer here, but it seems very hard to believe that increasing the available resolutions and, if necessary, adjusting interface placement, is anything other than a very easy task. It seems straight-up shameful to leave it out, and so blatant that this game was really only designed for a console and its constant companion, the 16:9 TV.

Key to the whole show is that nothing should be taken entirely seriously, no-one is in mortal danger (it's impossible to run over anyone - instead they'll dive out of the way at the last microsecond and look horrified. You could argue this is a cheat but again I think it gets across the look and feel of the heroic movie cop on a desperate chase - a) he's too good a driver to kill anyone and b) having to face the horror of committing manslaughter would quite simply interrupt the flow and tone of this Hollywood logic) and it's possible to recover from even the most spectacular disasters.

The dialogue strikes just the right tone between disbelief and drama, settling primarily on outright humour that somehow doesn't undermine what you're doing. Tanner swiftly ceases to be mystified or concerned by his condition (and he has no idea he's really-or-is-he in hospital - this is shown to you, not him) and instead openly celebratory about what he can do. When he jumps into another driver's body (retaining their appearance), he'll heckle and tease anyone in the passenger seat, delighting in their fear at his overwhelmingly reckless driving and positively revelling in their amazement at the feats their formerly hapless pilot is suddenly capable of. It's a stream of gags and absurdity, impressively well-written and well-performed, very rarely taking itself seriously and defying concerns of sadism towards the innocents in the passenger seat because, well, it's not real. Probably. Maybe.

Tanner's enjoying himself, and so should you. Occasionally, some awareness seeps into him - 'what the hell am I doing?' he'll suddenly mutter, after you've spent a while simply haring across the city trying to perform sky-high jumps or head through oncoming traffic without braking. In theory, he's supposed to be catching his nemesis, a criminal named Jericho. In practice, he's in his dream playground, and is constantly distracted by all the races, stunts, car-collecting and vignette missions such as scaring the life out of driving instructors that it holds. Other than these occasional comments, there's no pressure whatsoever to pursue the storyline missions: bits of the city and some of the abilities remain locked off until you reach certain milestones, but there's always a ton of stuff to do and find at your leisure, and all of it with a steady stream of Willpower rewards to spend on cars and upgrades. Not that you even need to get those unlocks - you can always just borrow any passing car (and its driver) that takes your fancy. 041b061a72


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